This inventory is awesome! I'm a complete beginner in Ren'Py doing my first project and this saved me loads of time. Question though, is it possible to make the items in the inventory clickable, and when clicked, a screen shows up with the description and prompts you if you want to use it?
Hey, thanks for showing interest in my project. I'm happy to hear it's saving time. Well, that was the intention. So beginner can instantly integrate the inventory system in their game without going through all the technical stuff.
And about the quick hover menu action, you ask, currently it does not have such a feature, 'cause I wanted to make it more generalized so it suits all types of projects, but it's possible if you add that feature to the project code. The system is scalable in nature, so anybody can modify and do whatever they want.
I did not add such features 'cause it will add more complexity to the code, and possibly it might introduce more bugs. Currently, the system is stable, so I kinda kept it like that, but I do understand that such a feature would be nice.
If enough people think it's necessary, then I will add it in the future. If you don't like using the item function currently, you can use it with a menu. That might not be exactly what you're looking for, but it's more interactive. Also, if you have any more questions, feel free to reach out.
Sure thing! Also another beginner question but how do I move the position of the inventory box? I want to move it a bit lower and I cannot find it for the life of me.
It's super simple just go to components > inInventory_system> inventory_style.rpy Find the code block name: style inventory_frame is frame:
To change the Y Position, you will see something like this: yalign 0.3. Change its value to 0.4 or 0.5 based on your need. The position should go up and down based on incrementing or decrementing the value. If you want to go try left and right, then change the X position.
You're welcome! Yes, style customization is fully supported the "style" file has everything you need to create a custom inventory to match your game's UI. Just change the source images or adjust the slot size as you like. Everything's accessible, so modify away! Check out the docs (especially "Ren'py Official") to get familiar with the style code. Have fun customizing!
This is amazing! Just wanted to say thank you so much for doing this, it was such an easy way to learn and adapt especially for a beginner. Truly grateful, thank you again! :) (Also, loved the comedy!)
Thank you so much for taking the time to leave such a fantastic review! I'm genuinely thrilled to hear that it was an easy and effective way for a beginner to learn and adapt. Knowing I could help a newcomer is the best compliment I could receive. And I'm glad the comedy landed! 😄
So happy to hear that. I would love to play your game. Please share the links when it's done. I can tell you're enjoying the process, and this is the most important thing. Don't quit if it takes more time than expected. The first time is the hardest. Wishing you the best of luck with your project.
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This inventory is awesome! I'm a complete beginner in Ren'Py doing my first project and this saved me loads of time. Question though, is it possible to make the items in the inventory clickable, and when clicked, a screen shows up with the description and prompts you if you want to use it?
Hey, thanks for showing interest in my project. I'm happy to hear it's saving time. Well, that was the intention. So beginner can instantly integrate the inventory system in their game without going through all the technical stuff.
And about the quick hover menu action, you ask, currently it does not have such a feature, 'cause I wanted to make it more generalized so it suits all types of projects, but it's possible if you add that feature to the project code. The system is scalable in nature, so anybody can modify and do whatever they want.
I did not add such features 'cause it will add more complexity to the code, and possibly it might introduce more bugs. Currently, the system is stable, so I kinda kept it like that, but I do understand that such a feature would be nice.
If enough people think it's necessary, then I will add it in the future. If you don't like using the item function currently, you can use it with a menu. That might not be exactly what you're looking for, but it's more interactive. Also, if you have any more questions, feel free to reach out.
Sure thing! Also another beginner question but how do I move the position of the inventory box? I want to move it a bit lower and I cannot find it for the life of me.
It's super simple just go to components > inInventory_system> inventory_style.rpy Find the code block name:
style inventory_frame is frame:
To change the Y Position, you will see something like this: yalign 0.3. Change its value to 0.4 or 0.5 based on your need. The position should go up and down based on incrementing or decrementing the value. If you want to go try left and right, then change the X position.
Oh wow, thank you for the quick response! You're the best! :D I assume changing the size of it all can be found there too or?
You're welcome! Yes, style customization is fully supported the "style" file has everything you need to create a custom inventory to match your game's UI. Just change the source images or adjust the slot size as you like. Everything's accessible, so modify away! Check out the docs (especially "Ren'py Official") to get familiar with the style code. Have fun customizing!
This is amazing! Just wanted to say thank you so much for doing this, it was such an easy way to learn and adapt especially for a beginner. Truly grateful, thank you again! :)
(Also, loved the comedy!)
Thank you so much for taking the time to leave such a fantastic review! I'm genuinely thrilled to hear that it was an easy and effective way for a beginner to learn and adapt. Knowing I could help a newcomer is the best compliment I could receive. And I'm glad the comedy landed! 😄
It's brilliant! And I'll absolutely be sure to credit you in my game (when/if I ever complete it) 🥰
Thank you so much again! <3
So happy to hear that. I would love to play your game. Please share the links when it's done. I can tell you're enjoying the process, and this is the most important thing. Don't quit if it takes more time than expected. The first time is the hardest. Wishing you the best of luck with your project.
I absolutely will share when there's something tangible to play - Thank you so much again! 🥰
This is really neat! Thank you.
You're welcome! If you encounter any bugs or issues, please feel free to let me know. Also, if possible, could you give it a rating?
Sure, I’ll tinker around and get back to you if I encounter any problem.
Sounds great! Let me know if anything comes up. Happy tinkering!